Immersive virtual reality gameplay for detection of visuospatial atypicality

Published 6th December 2023

Authors: David R. Painter, Michael F. Norwood, Chelsea H. Marsh, Hine, T., Harvie, D,. Libera, M., Bernhardt, J., Gan, L., & Zeeman, H.

In neurorehabilitation, problems with visuospatial attention, including unilateral spatial neglect, are prevalent and routinely assessed by pen-and-paper tests, which are limited in accuracy and sensitivity. Normative modelling of VR gameplay is a promising and potentially more effective tool for identifying spatial neglect after acute brain injury. Immersive virtual reality (VR) motivates a much wider and more intuitive spatial behaviour, therefore promising new futures for identifying visuospatial atypicality in multiple measures, which reflects cognitive and motor diversity across individuals with brain injuries. This study investigates the fasibility of VR for assessing spatial neglect, with positive results. 

Turquoise tile This article has been published Open Access, please click here to access the publication. 


Citation: Painter, D.R., Norwood, M.F., Marsh, C.H. et al. Immersive virtual reality gameplay detects visuospatial atypicality, including unilateral spatial neglect, following brain injury: a pilot study. J NeuroEngineering Rehabil 20, 161 (2023).


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